Patrizio Scherini
Patrizio Scherini
Surfacing and Environment Artist
Milan, Italy

Summary

My Passion is to Create imaginary worlds filled with odd creatures and humans
where you can live and explore.

I’m a a very curious person, I always like to dig deep in every topic.
I always search for a new point of view trying hard to put myself in everybody
shoes in order to better analyze the world in all it’s aspects.
This quality helps me greately especially when I tackle new situations.
It let me break down everything, even the hardest thing, into smaller chuncks
so I can easly reach a solution without ever feel anxious.
My passion for knowledge also makes my work more believable I can always recollect
from my mind facts based on history, science or foreign culture and add them where
I need to from the everyday object to a clothing piece or a tattoo.

Resume PDF

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Skills

Low-poly Modeling3D ModelingTexturingPBR TexturingEnvironment ModelingLightingDigital SculptingLevel Design

Software proficiency

Maya
Maya
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M
World Machine
World Machine
Quixel Suite
Quixel Suite
ZBrush
ZBrush
3D-Coat
3D-Coat
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
SketchBook Pro
SketchBook Pro
Rhinoceros
Rhinoceros

Experience

  • Teacher at Imasterart
    Milan, Turin, Genoa, Italy
    March 2017 - Present

    Sector/Field: Education Art Accademy, Master training

    Task: Teaching Autodesk Maya

  • Occupation 3d Artist at Equent Media Group
    via Francesco Melzi d’Eril,6 Milan (Italy)
    April 2016 - October 2016 (6 months)

    Sector/Field: Augmented Reality, Virtual Reality, Real Estate, Forniture.

    Task: 3d Modelling, Sculpting,texturing for Real time and Render

    Clients: Generali, Schindler, AmGeneral Contractor, C3Buzz

  • Occupation 3d Artist at Freelance
    Milan, Italy
    October 2015 - Present

  • Occupation 3D Artist and Illustrator at Appfactory
    via Soperga,20 Milan (Italy), Italy
    December 2012 - April 2014 (1 year 4 months)

    Sector/Field: Augmented reality, Videogames

    Tasks: 3d modelling, sculpting and texturing ,

    icon Illustration and Props Concepts.

    Videogame Worked on: Cupets saga (original and Ice), Xenò, Soccer Hero

    Clients: Giochi Preziosi, Appfactory